Categories
Blog Posts

Making A Movie Score Memorable – Or Not

SOUNDS LIKE . . . 

Any time Tony Zhou puts out a new video essay, it’s worth watching.  His latest videos look at how blockbuster films are scored and why the current trend in Hollywood has created a lot of surprisingly forgettable movie music.

 

If there’s a single takeaway from these videos, I’d say it’s this: don’t be afraid to experiment with your film’s score.  You may have very specific music in mind when you start a project, but try not to get so wrapped up in that music that you ignore other choices.  The music you choose can completely transform your project – play around with different options and take some risks.

Categories
Blog Posts

Premiere Pro and Audition

FIXING BAD AUDIO

One of the great things about Premiere Pro is how seamlessly it integrates with other Adobe programs.  With just a few clicks, you can send your entire project to SpeedGrade for color work or replace a series of clips with an After Effects composition.  It’s also very easy to send audio clips to Adobe’s sound editing program, Audition.

We won’t be spending a lot of time using Audition in this class – there’s just too much to cover full and it’s not installed on all of the editing workstations.  There’s one technique using Audition that I think is absolutely worth knowing, though.  You will sometimes come across clips with audio that has a persistent hiss or buzz underneath, especially if the levels weren’t set properly during recording.  Fortunately, Audition lets you filter out specific areas of an audio spectrum, which often allows you to clean up this issue.

This technique works best on clips where there is at least a small section with only the unwanted sound audible (without speaking or other noises).  Right-click on the clip in the Timeline and choose “Edit Clip in Adobe Audition” from the menu.  As long as Audition is installed on the machine you’re using, it should open up with the audio from your clip.  Back in Premiere, the audio in the clip should change color.

In Audition, you should see the waveform of your audio.  Find a section where only the unwanted sound is present – you can use the “plus” and “minus” keys on the keyboard to zoom in and out.  Either by clicking and dragging with the mouse or using the “I” and “O” keys (in-point and out-point), highlight that section.  With the noise selection highlighted, go to the Effects dropdown, to Noise Reduction/Restoration, and select Capture Noise Print.  This stores the audio from only that area in the program’s memory.

Next, double-click on the waveform – the entire clip should become highlighted.  Go back to Noise Reduction/Restoration in the Effects menu and choose Noise Reduction (process)… to bring up a new menu.  This allows you filter the previously captured noise out of the entire clip.  Use the “Noise Reduction” and “Reduce By” sliders to adjust the intensity of the effect.  You can make fine adjustments by adding curves to the line in the graph, but this usually isn’t necessary.  You can preview the results with the play arrow.  It can also be useful to toggle the “Output Noise Only” switch on and off so that you can tell exactly what you’re taking out.  When you’re happy with the sound, click Apply.  The Noise Reduction menu will close and the original waveform will alter slightly to reflect the new effect.  Hit Command-S to save your work and the clip in Premiere will automatically update with your newly repaired audio track.

While you can get great results using this technique, it does have its limits.  Filtering out certain tones can result in vocals that sound robot or hollow.  As always, you’ll need to experiment to get the best out of the program.

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Weekly Lessons

Week 3: Sound Mixing and Design

AUDIO MATTERS

Although it’s often under-appreciated, sound is just as important as visuals when it comes to creating compelling video.  In fact, you could make the argument that sound quality is more important than having good-looking footage.  As a viewer, you can adjust to footage that’s less-than-perfect; grainy, “vintage” visuals can be a stylistic choice, after all.  You cannot ignore bad sound, though.  Bad audio is always distracting – it’s probably the single biggest factor that keeps amateur work from seeming professional.

This class is focused on post-production, so we won’t spend much time going over what you need to do to capture good sound on set.  The most important things are to use decent equipment, get the microphone as close to your subject as possible, monitor your levels constantly, and to take your time with it.  Spending an extra twenty minutes on set setting up your audio effectively can save you hours when you get to the editing stage.

This week, we’ll look at two aspects of audio post-production: basic mixing/repair and sound design.

Mixing

When it comes to dialing in the levels of your audio media, you have two basic tools: the Track Mixer and the audio section of the Effect Controls.  As we discussed in week two, it’s generally best to sort different kinds of audio onto different tracks.  For example, you can place a voice over clip on one track, music on a second, and sound effects on a third.  Of course, it’s not always possible to do this – you may need multiple tracks for overlapping sound effects, for example.  If you’re fairly consistent, though, you can quickly make broad changes, such as lowering the maximum volume of all the music in your project, or raising the volume of all the in-camera audio.

The Audio Track Mixer will probably be hidden by default, so you may need to find it using the Window drop-down at the top of the screen (note that there is a “track” mixer and a “clip” mixer – we’ll be using the Track Mixer).  There will be a volume slider for every audio track in your sequence, along with a master control on the far right.  You can set a fixed volume adjustment or pan, as well as toggle the mute and solo from this panel.

Finer adjustments (and keyframed properties) can be made in the Effect Controls panel.  Audio effects (found in the Effects panel) can be added and reordered and properties like volume and pan can be changed and/or keyframed.  Note that the keyframe icon may be turned on by default on some properties, so be sure to switch it off if you are making an adjustment, but don’t want to animate the property.

You can also make volume adjustments to clips directly in the Timeline.  If you expand an audio track to the point where you can see its waveform, you should see a fine white line in the middle of the track.  Dragging this up and down will adjust the volume.  You can also choose the pen tool and make keyframes on the line.  These keyframes will appear in the Effect Controls.  The pen tool is a great way to clip out problematic sections of audio or make detailed volume adjustments.

Screen-Shot-2016-02-10-at-12.49.50-PM-1024x645

When it comes to actually mixing the audio in your project, there are a few things to keep in mind.  First, you want to avoid having any of your audio peak, or blow out.  As your project plays in the Timeline, the audio meters off to the right side will show the master volume.  If this crosses over 0 dB, the top of the meter will turn red.  Adjust the clip (or the entire track, using the Track Mixer) to avoid this.  As a general rule, your master audio level should hit between -6 and -12 dB most of the time.  Occasionally going higher or lower is fine, as long as you avoid peaking.

screen-shot-2016-09-07-at-4-48-40-pmIf you have an audio clip that was recorded too low or too high, you can also make an automated adjustment called “normalizing.”  Right-click on a clip and select “Audio Gain…” – this will bring up a small menu with a few different options.  You can either normalize the “max peak” or “all peaks” – the two work in similar ways, so you probably won’t see a huge difference between the two.  Keep in mind that since this is an automated effect, you’ll want to pay close attention to how it changes your clip.  You can also set or adjust the gain of a clip in this menu, if the volume controls in the Effect Controls window are insufficient.

You also want to avoid having  any sections where there is a complete lack of sound in your project.  Even during moments where no one is speaking and no music is playing, you want some base level of noise in your sequence.  The almost-imperceptible ambient sound of a space is called room tone.  Ideally, you should have recorded room tone at every location filmed at for your project.  Of course, that’s often not the case, so you may need to either record or find something.  Again, you just want to avoid complete silence; having all audio drop out is jarring and uncomfortable for the audience.  That being said, it’s also a good idea to add a brief fade-in and fade-out to your audio at the beginning and end of your project.

Repairing poorly recorded audio in Premiere generally involves either removing unwanted sounds (such as tapping or rustling), filtering out persistent tones (such as static or hiss), or fine-tuning inconsistent levels.  Clipping out unwanted sounds can be done using either the pen tool or the razor blade.  You may need to “patch” some sound in using room tone.  Filtering out background sounds can be done using filters in the Audio Effects folder.  I’d recommend the “de-noiser” effect for removing unwanted hiss and the like.  The best way to get a handle on these tools is to simply use them, so please experiment.  Inconsistent levels can be fixed using either the pen tool or the volume property in the Effect Controls window.

Tracks and Channels

To make the layout as clean and accessible as possible, Premiere can actually display multiple channels of audio on a single track – for example, if you import a piece of video with stereo sound, both the left and right channel may be on the same track.  This is generally fine, but sometimes, you may want to use only the left or right channel in your project.  This is often the case when you record footage with an external microphone; the left channel might have the clean audio from the microphone, but the right channel might have the scratchy audio from the built-in microphone, or no audio at all.

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Fortunately, it’s simple to change the way audio channels behave in Premiere.  Simply right-click on the audio channel of a clip and choose “Audio Channels.”  A menu will open with check boxes for which channels you wish to use.  If your good audio is on the left channel, simply select “L” under “Media Source Channel” for  both of the clip’s channels.  That sounds slightly confusing, but it’s quite simple in practice.

If you want to separate your audio track from the video track, you can right-click on the track and choose “Unlink.”  This will allow you to slide either the audio or video around independently.  You can also option-click on either the audio or video part of a clip to select only that aspect, then move or delete it.

Sound Design

It’s important to remember just how much sound can alter the feeling – or even the meaning – of footage.  Music is the obvious example, since it can alter a scene’s tone so drastically, but it’s definitely not the only tool you have at your disposal.  Sound effects (when used right) can draw attention to actions, or imply something happening off-screen.  Using effects on audio can make things seem dreamy, or intense, or frightening.  Using ambient tones beneath “normal” sounds can make a scene suddenly ominous.

In our day-to-day lives, we constantly being exposed to sounds that we tend to “tune out” automatically: a ticking clock, the hum of a heating system, the murmur of traffic.  In video production, you are often starting from scratch, so it’s important to think about what needs to be included.  You (generally) don’t want to overwhelm your audience with a wall of competing sounds, but you also (generally) don’t want your scene to feel stark and lifeless.  I’d recommend starting with any dialog or voice over, then adding room tone, then thinking about sound effects.  Remember that it’s okay to be subtle.

Adding music is usually the final step, at least for me.  I’m generally looking for music that will enhance and amplify the scene I’m already building, without taking it over.  Of course, for things like music video work, the opposite is true.  Also, I’d really recommend avoiding music that you don’t own the rights to use; it will save you headaches down the road and force you to be creative with your audio choices.

I recommend that you do your sound work wearing a decent pair of headphones – unless you have a very controlled environment, external speakers won’t give you a sense of what things sound like.  However, once you have things mixed, take a listen without headphones, to make sure things still sound good.  Every set of speakers and headphones sounds slightly different, so you may have to listen a few times and make adjustments – but you should always start with headphones.

Project 3: Sculpting Sound

For this week’s project, I’d like you to add sound to an existing piece of footage.  Below are links to five different pieces with no audio.  Download one of them and give it a soundtrack.  This should be comprised of at least three different kinds of audio; for example, you might include music, ambience/room tone, voice over, and sound effects.

psychedelic_bic_lighters-00_00_07_08-still001 psychedelic_bic_lighters-00_01_01_26-still002 psychedelic_bic_lighters-00_01_37_05-still003 psychedelic_bic_lighters-00_02_17_14-still004 psychedelic_bic_lighters-00_02_43_27-still005

For audio content, there are a few places you can draw from.  I’ve used findsounds.com many times for random sound effects.  Bucknell also hosts a very impressive library of sound effects, which can be accessed using the following steps:

  1. Connect to the “Projects” server on netspace (smb://netspace.bucknell.edu/projects)
  2. Navigate to “TheatreSoundFx” folder
  3. Using the Finder (on a Mac), search the TheatreSoundFX folder for what sound you’d like to find
  4. Copy/Paste files you like into your media folder on your local computer or hard drive

If you’re looking for music, I’d suggest incompetech.com and the Free Music Archive.  You can also find both music and sound effects in YouTube’s Audio Library.

I’ll be grading this project on a few factors: following the guidelines, using sound effectively and creatively, and avoiding peaking unpleasant cuts in or out..

After you’ve done your editing, export the finished piece using the H.264 format and the Vimeo 1080HD preset.  Upload it to your Google Drive and send me the link to download it!  As usual, get it to me by next Thursday morning, so that I can upload them to the course website.  Have fun!

Categories
Blog Posts

The Secret World of Foley

MAKE SOME NOISE

In preparation for our unit on audio mixing and sound design, here’s a lovely inspirational short about foley – the craft of creating sound effects for films.

https://vimeo.com/170948796

Categories
Projects

Project 2: Start Cutting

https://youtu.be/Bgnbvf4OpFE

https://youtu.be/YwDY26sxnIo

https://youtu.be/McR199HFVmc

https://youtu.be/_UM6R1p3iQE