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Puppet Pins

SQUASH AND STRETCH

For most character animation, I like to use the process of moving anchor points, parenting layers, and key-framing rotation that we went over in the last lesson.  While this technique can achieve very sophisticated results, the animated characters can sometimes look a little stiff.  When we watch a cartoon, we are accustomed to seeing things move in “elastic” way: stretching as they build up speed and squashing when they land.  We can achieve this effect in After Effects using Puppet Pins.

dancingbearnopins

dancingbeargiphy

Pin It!

Set up your character in the same way we went over last time: position the anchor points on the joints, move the layers into position, and parent everything appropriately.  Once everything is in place, it’s time to add some pins.

Puppet Pins are a tool for deforming layers.  When you add pins to something in After Effects, the program generates a “mesh” over the object.  When you move a pin, that mesh shifts and the layer is deformed.  If you move a pin too much, you’ll get some funky results; the image will stretch too much and begin to tear.  Moving a pin just a bit can give some really interesting results, though.

To start adding pins, select the Puppet Pins tool from the menu bar at the top of the screen – it’s the one that looks like a pushpin.  In the timeline, select the layer you want to add pins to, then click on the layer in the composition panel to add a pin.  You should see a yellow dot appear where you clicked.

Every pin you add will “pin down” a part of the object.  That means that the more pins you add, the smaller the area that each pin will affect.  My general rule is to add three pins to each part of the puppet I want to animate in this way.  On an arm layer, I might add a pin near the shoulder, one near the elbow, and one near the wrist.  On a leg layer, I might add one near the hip, one near the knee, and one near the ankle.

screen-shot-2016-10-20-at-9-52-20-am

Pins have keyframes turned on by default, so you will add a keyframe every time you move a pin.  However, you can still move or rotate the layer itself without adding pin keyframes.  I like to add pin keyframes to accentuate movements; for example, I might add pins to a swinging arm to give the movement some elasticity.  Note that pins are not affected by parenting layers to each other – they move independently.  If you can’t see the pins, you can highlight the layer and click on the Puppet Pins tool again, or find the Puppet section of the layer in the timeline.

screen-shot-2016-10-20-at-9-54-48-am

Occasionally, your pin may pull the layer apart in an unexpected way.  This is usually because the mesh that the tool generates is not covering the entire object.  When you have the Puppet Pins tool active, you should see some options next to the tool icon at the top of the screen.  Clicking “Show” box next to “Mesh” will reveal the mesh that is being generated to deform the layer.  If your mesh is cutting off part of the object, either add triangles or increase the “Expansion” property.

While Puppet Pins aren’t strictly necessary for character animation in After Effects, they do open up lots of new creative possibilities.  Use them to make your animations seem even more alive!

beargiphy

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Movie Title Design

PLAYING WITH WORDS

Here’s a nice companion piece to the video on Saul Bass that was posted previously.  It features title designer Dan Perri, whose diverse work includes The Exorcist and Star Wars.

Here’s a brief look at some iconic title design throughout the history of cinema – including the work of Perri and Bass.

https://youtu.be/A-BARjeiL-U

If you’re interested in title design, check out the excellent Art of the Title blog, which is comprised of essays, interviews, and analyses on hundreds of television and movie title sequences.

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Style is Substance

THE INCREDIBLE WORK OF SAUL BASS

As we move from editing into motion graphics and animation, it makes sense to draw inspiration from the work of Saul Bass – the master of the opening title sequence.  Bass was brilliant at distilling the emotions of a film into simple,  iconic imagery.  His use of typography, animation, geometric shapes, and primary colors is immediately recognizable.

This video essay from Andrew Saladino is a lovely tribute to Bass’s work.  For more of Saladino’s excellent essays, check out the Royal Ocean Film Society on Vimeo.

 

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More Premiere Tips

EDIT SMARTER

Every editor has their own tips for working efficiently.  For me, incorporating the Q,W, and command-K shortcuts for making cuts in my timeline quickly have made a huge difference.  I also use the A key all the time to switch to the “select all clips to the right” tool (probably not the actual name).  Oh, and toggling my snapping on and off with S.  And using the up and down arrow keys to move the playhead from clip to clip.  And on and on.

The point is, there are lots of great tips out there from lots of different sources.  Here are a few videos from other editors with some of their favorite tips.

Here’s a great blog post with tips from trailer editor (how cool is that job?) Derek Lieu.

Finally, here is a video from fstoppers, talking about the ways that the video crew there has customized Premiere with keyboard shortcuts for maximum efficiency.  This is definitely some more advanced workflow advice, but it could be very helpful.

I’ve been editing in Premiere for a few years now and I’m still coming across helpful tips and shortcuts.  If there are any good ones that you come across, please share them!

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Tips for Green Screen Filming

QUICK TIPS FOR EASIER KEYING

No matter how adept you are at compositing, by far the best way to get good results is to start with good footage.  That means taking some extra time when setting up and lighting, as well as watching things closely during filming.  HitFilm has some excellent quick tips for setting up a green screen for minimal post-production headaches.